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6 Commits
v0.0.0 ... main

Author SHA1 Message Date
Zlatko Đurić
331e8a7da5 chat commands added 2025-04-14 00:01:43 +02:00
Zlatko Đurić
cf3815446a now we can add timers 2025-04-13 23:14:24 +02:00
Zlatko Đurić
5510af02a1 chore: fun stuff now the timer is on and complete is on 2025-04-13 21:56:16 +02:00
Zlatko Đurić
30e4a4a62a added timer-complete display 2025-04-13 21:17:17 +02:00
Zlatko Đurić
061637c481 works nicely 2025-04-13 20:17:28 +02:00
Zlatko Đurić
249cfdf95f feat: basic hooks test 2025-04-13 12:36:29 +02:00
19 changed files with 927 additions and 8 deletions

17
README.md Normal file
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Yet Another Timer
===
A simple Foundry VTT timer module, allowing to start timers, pause and save them, show them to the players or hide them away.
### Actions
1. Create and start a new timer for a particular time
- from the chat command /yat 3:00
- from a macro
2. Display a timer time on the screen.
3. Alert when the timer is up.
- make a sound
- make a visual effect

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lang/de.json Normal file
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{
"YAT": {
"title": "Noch Ein Timer",
"duration": "Dauer",
"time-remaining": "Verbliebend",
"resume": "Fortsetzen",
"pause": "Anhalten",
"delete": "Löschen",
"resume-runner": "Timer fortsetzen",
"pause-runner": "Timer anhalten",
"status": {
"timers-are": "Timers sind",
"timers-paused": "pausiert",
"timers-active": "aktiv",
"add-timer": "Timer hinzufügen"
},
"timer": {
"complete": "Timer fertig",
"your-timer-is-complete": "Dein Timer \"{name}\" ist ausgelaufen"
},
"add-timer": {
"timer name": "Timer Name",
"duration": "Dauer",
"format-hint": "Nutze den Format n, mm:ss oder hh:mm:ss für Stunden/Minuten/Sekunden.",
"start-now": "Gleich anfangen"
}
}
}

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lang/en.json Normal file
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{
"YAT": {
"title": "Yet Another Timer",
"duration": "Duration",
"time-remaining": "Time remaining",
"resume": "Resume",
"pause": "Pause",
"delete": "Delete",
"resume-runner": "Resume timer",
"pause-runner": "Pause timer",
"status": {
"timers-are": "Timers are",
"timers-paused": "paused",
"timers-active": "active",
"add-timer": "Add timer"
},
"timer": {
"complete": "Timer complete",
"your-timer-is-complete": "Your timer \"{name}\" is complete"
},
"add-timer": {
"timer name": "Timer name",
"duration": "Duration",
"format-hint": "Use format s, mm:ss or hh:mm:ss for hours/minutes/seconds.",
"start-now": "Start now"
}
}
}

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lang/hr.json Normal file
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{
"YAT": {
"title": "Još Jedan Timer",
"duration": "Trajanje",
"time-remaining": "Preostalo vrijeme",
"resume": "Nastavi",
"pause": "Zaustavi",
"delete": "Obriši",
"resume-runner": "Nastavi timer",
"pause-runner": "Zaustavi timer",
"status": {
"timers-are": "Brojači su",
"timers-paused": "zaustavljeni",
"timers-active": "aktivni",
"add-timer": "Dodaj timer"
},
"timer": {
"complete": "Timer gotov",
"your-timer-is-complete": "Tvoj timer \"{name}\" je završen"
},
"add-timer": {
"timer name": "Ime timera",
"duration": "Trajanje",
"format-hint": "Koristi šprancu s, mm:ss ili hh:mm:ss za sate/minute/sekunde.",
"start-now": "Pokreni odmah"
}
}
}

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"url": "https://zlatko.dev"
}
],
"version": "0.1.0",
"version": "0.1.1",
"compatibility": {
"minimum": 12,
"verified": 12
},
"esmodules": [
"src/timer.js"
],
"styles": [
"styles/yat-style.css"
],
"languages": [
{
"lang": "en",
@ -21,17 +27,17 @@
"path": "lang/en.json"
},
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
"lang": "de",
"name": "Deutsch",
"path": "lang/de.json"
},
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
"lang": "hr",
"name": "Hrvatski",
"path": "lang/hr.json"
}
],
"url": "https://zlatko.dev/projects/vtt-timer",
"manifest": "https://gitea.zlatko.dev/vtt/timer",
"download": "missing-url"
"download": "https://gitea.zlatko.dev/vtt/timer/archive/v0.1.0.zip"
}

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@ -2,6 +2,7 @@
"name": "@zladuric/timer",
"version": "0.0.1",
"main": "index.js",
"type": "module",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},

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src/add-timer-screen.js Normal file
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import { logger } from './logger.js';
import { getNextName, createTimer } from './timer.repository.js';
const templatePath = `modules/yet-another-timer/templates/add-timer.hbs`;
export class AddTimerScreen extends FormApplication {
static get defaultOptions() {
const defaults = super.defaultOptions;
const overrides = {
height: "auto",
id: "yet-another-timer-add-timer",
template: templatePath,
title: game.i18n?.localize("YAT.status.add-timer") || "Add Timer",
closeOnSubmit: false,
submitOnChange: false,
};
return Object.assign({}, defaults, overrides);
}
getData() {
return {
nextName: getNextName()
};
}
activateListeners(html) {
logger.debug('Activating listeners...');
html.on('click', "[data-action]", this.#handleClick.bind(this));
logger.debug('Activated.');
}
_updateObject(event, formData) {
logger.debug("Adding a timer", formData, event);
createTimer(formData.duration, formData.name, formData.startNow);
this.close();
// also ping to update?
}
#handleClick(event) {
logger.debug('**click**', event);
const el = $(event.currentTarget);
const action = el.data().action;
logger.debug('handle debug on ', action);
const data = $(el).parents('form');
logger.debug('Data:', data);
}
}
export const showAddTimer = () => new AddTimerScreen().render(true);

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src/error.js Normal file
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export class TimerError extends Error {
constructor(message) {
super(`[Timer Module] ${message}`);
}
}

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src/logger.js Normal file
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const getPrefix = () => {
const prefixName = game.i18n?.localize("YAT.title") ||
"Timer Module";
return `[${prefixName}] `;
};
export const logger = (() => {
const originalConsole = console;
const wrapper = {};
const methodsToPrefix = [
"log",
"info",
"warn",
"error",
"debug",
"dir",
"dirxml",
"assert",
"count",
"countReset",
"group",
"groupCollapsed",
"groupEnd",
"time",
"timeLog",
"timeEnd",
"trace",
];
methodsToPrefix.forEach((methodName) => {
wrapper[methodName] = function (...args) {
const modifiedArgs = [...args];
const prefix = getPrefix();
// preserve string substitution formatting (e.g., %s, %d)
if (typeof modifiedArgs[0] === "string") {
modifiedArgs[0] = prefix + modifiedArgs[0];
} else {
modifiedArgs.unshift(prefix);
}
originalConsole[methodName].apply(originalConsole, modifiedArgs);
};
});
if (typeof originalConsole.table === "function") {
wrapper.table = function (...args) {
const prefix = getPrefix();
originalConsole.log(`=== ${prefix} ===`);
originalConsole.table.apply(originalConsole, args);
};
}
if (typeof originalConsole.clear === "function") {
wrapper.clear = function () {
originalConsole.clear();
};
}
return wrapper;
})();

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import { logger } from './logger.js';
const templatePath = `modules/yet-another-timer/templates/timer-complete.hbs`;
export class TimerCompleteScreen extends FormApplication {
static get defaultOptions() {
const defaults = super.defaultOptions;
const overrides = {
height: "auto",
resizable: true,
id: "yet-another-timer-timer-complete",
template: templatePath,
title: game.i18n?.localize("YAT.timer.complete") || "Timer complete",
};
return Object.assign({}, defaults, overrides);
}
data = {
names: [],
};
setData(data) {
logger.debug("Adding a completed timer", data);
if (data.name) {
// TODO: dynamically set the id somehow.
this.data.names.push(data.name);
}
}
getData() {
return this.data;
}
}

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import { logger } from "./logger.js";
import { getTimers } from "./timer.repository.js";
import { getStatus, pauseTimer, resumeTimer, deleteTimer, flipTimers, subscribe } from './timer.loop.js';
import { TimerError } from "./error.js";
import { showAddTimer } from './add-timer-screen.js';
const templatePath = `modules/yet-another-timer/templates/timer.hbs`;
/**
* Log the timer
* @param {Timer} timerInstance The timer to display.
* @returns {void}
*/
export function logTimer(timerInstance) {
logger.group(`Timer ${timerInstance.name}`);
logger.log(`Logging the timer:`, timerInstance);
logger.log(`Timer: ${timerInstance.name}`);
logger.log(` Initial: ${timerInstance.duration}`);
logger.log(
` Remaining: ${timerInstance.durationSeconds - timerInstance.elapsedTimeSeconds
}`,
);
logger.log(` Paused: ${timerInstance.isPaused}`);
logger.groupEnd(`Timer ${timerInstance.name}`);
}
logger.debug(templatePath);
export class TimerScreen extends FormApplication {
static get defaultOptions() {
const defaults = super.defaultOptions;
const overrides = {
height: "auto",
resizable: true,
id: "yet-another-timer",
template: templatePath,
title: game.i18n?.localize("YAT.title") || "Yet another timer",
};
return Object.assign({}, defaults, overrides);
}
getData() {
return {
timers: getTimers(),
config: {
isPaused: getStatus()
}
};
}
activateListeners(html) {
logger.debug('Activating listeners...');
html.on('click', "[data-action]", this.#handleClick.bind(this));
logger.debug('Activated.');
// also make sure we're always active
subscribe(() => {
this.render();
});
}
#handleClick(event) {
logger.debug('**click**', event);
const el = $(event.currentTarget);
const action = el.data().action;
const timerName = el.parents('[data-timer-name]')?.data()?.timerName;
console.log(el);
logger.debug('timerName and action', timerName, action);
switch(action) {
case 'flip-timers':
flipTimers();
break;
case 'pause':
pauseTimer(timerName);
break;
case 'resume':
resumeTimer(timerName);
break;
case 'delete':
deleteTimer(timerName);
break;
case 'add-timer':
showAddTimer()
break;
default:
logger.error(`Unknown timer action: ${action}`);
throw new TimerError(`Unknown timer action: ${action}`);
}
this.render();
}
}
function formatRemainingTime(durationSeconds, elapsedTimeSeconds) {
const total = Number(durationSeconds) || 0;
const elapsed = Number(elapsedTimeSeconds) || 0;
const remainingSeconds = Math.max(0, total - elapsed);
// Calculate minutes and seconds
const minutes = Math.floor(remainingSeconds / 60);
const seconds = Math.floor(remainingSeconds % 60); // Use Math.floor to handle potential floating point inaccuracies
// Pad with leading zeros if needed
const formattedMinutes = String(minutes).padStart(2, "0");
const formattedSeconds = String(seconds).padStart(2, "0");
return `${formattedMinutes}:${formattedSeconds}`;
}
Handlebars.registerHelper('formatRemainingTime', formatRemainingTime);

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import { logger } from './logger.js';
import { setScreen, startTimers, stopTimers, resumeTimer, triggerChatCommand, chatCommandName } from './timer.loop.js';
import { createTimer } from './timer.repository.js';
import { TimerScreen } from "./timer-screen.js";
let isPaused = true;
console.debug('Timer module booted!');
Hooks.once('init', function() {
logger.log('Timer module init');
const screen = new TimerScreen();
setScreen(screen);
});
Hooks.on('chatMessage', (chatLog, messageText, chatData) => {
if (messageText.trim().toLowerCase().startsWith(chatCommandName)) {
return triggerChatCommand(chatLog, messageText, chatData);
}
return true;
});
Hooks.on('ready', function(details) {
logger.log('Timer module ready:', details);
startTimers();
isPaused = false;
addSomeTimers();
});
Hooks.on('error', function(location, error, payload) {
logger.error(`Timer module error at ${location}`, error, payload ?? 'no payload');
});
Hooks.on('pauseGame', function(paused) {
if (paused) {
logger.log('Game paused.');
if (!isPaused) {
stopTimers();
isPaused = true;
}
} else {
logger.log('Game unpaused');
if (isPaused) {
startTimers()
isPaused = false;
}
}
});
function addSomeTimers() {
// TODO: Remove this debugging aid.
const pausedTimerName = createTimer('10');
createTimer('10');
createTimer('01:10', '', true);
createTimer('01:10', '', false);
createTimer('00:00:00', 'long', false);
createTimer('10');
createTimer('10');
createTimer('10');
createTimer('10');
createTimer('10');
createTimer('10');
setTimeout(() => resumeTimer(pausedTimerName), 5000);
createTimer('5', 'my timer', true);
/*
const flippyNamedTimer = createTimer('00:05', 'flippy', true);
let isOn = true;
setInterval(() => {
if (isOn) {
pauseTimer(flippyNamedTimer);
isOn = false;
} else {
resumeTimer(flippyNamedTimer);
isOn = true;
}
}, 2200);
*/
}

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import { logger } from "./logger.js";
import { TimerError } from "./error.js";
import { getActiveTimers, getTimer, deleteTimer as repoDeleteTimer } from "./timer.repository.js";
import { logTimer } from "./timer-screen.js";
import { TimerCompleteScreen } from "./timer-complete-screen.js";
import { showAddTimer } from './add-timer-screen.js';
const INTERVAL_MS = 1000; // main loop interval
const state = {
timerInterval: null,
subscribers: [],
screen: null,
};
export const chatCommandName = '/timers';
export function getStatus() {
return state.timerInterval === null;
}
export function setScreen(screen) {
state.screen = screen;
}
function showChatHelpMessage() {
ChatMessage.create({
user: game.user.id,
speaker: ChatMessage.getSpeaker(),
content: `<em>${game.user.name} used "/timers"!</em><br>
Usage: /timers <command><br/>
Commands:
<li><strong>show</strong> - shows timers</li>
<li><strong>hide</strong> - hide timers</li>
<li><strong>pause</strong> - pause the timer runners</li>
<li><strong>resume</strong> - resume timer runners</li>
<li><strong>add</strong> - add a timer</li>
`,
type: CONST.CHAT_MESSAGE_STYLES.OOC,
});
}
export function triggerChatCommand(log, msg, data) {
logger.debug('Chat message:', log, msg, data);
try {
const parts = msg.split(' ')
.map(part => part.trim())
.filter(Boolean);
const op = parts[1];
if (!op) {
logger.error('No chat command given.');
showChatHelpMessage();
return false;
}
logger.debug('Parts:', parts);
switch (op) {
case 'show':
state.screen?.render(true);
break;
case 'hide':
state.screen?.close();
break;
case 'pause':
stopTimers();
break;
case 'stop':
stopTimers();
break;
case 'resume':
startTimers();
break;
case 'add':
showAddTimer();
break;
default:
showChatHelpMessage();
logger.error(`Invalid chat command "${op}".`);
}
} catch(error) {
logger.error(`Error processing errors:`, error);
}
return false;
}
export function flipTimers() {
if (getStatus()) {
startTimers();
} else {
stopTimers();
}
}
export function startTimers() {
if (state.timerInterval !== null) {
throw new TimerError('Loop already running');
}
logger.debug(`Starting main timer loop`);
state.timerInterval = setInterval(() => runLoop(), INTERVAL_MS);
ping();
}
export function subscribe(cb) {
state.subscribers.push(cb);
}
export function stopTimers() {
if (state.timerInterval === null) {
throw new TimerError('Loop not running.');
}
logger.debug('Stopping main timer loop.');
clearInterval(state.timerInterval);
state.timerInterval = null;
ping();
}
export function pauseTimer(timerName = '') {
const timer = getTimer(timerName);
if (timer.isPaused) {
logger.error(`Timer ${timerName} already paused.`);
} else {
logger.info(`Pausing timer ${timerName}.`);
timer.isPaused = true;
ping();
}
}
export function resumeTimer(timerName = '') {
const timer = getTimer(timerName);
if (!timer.isPaused) {
logger.error(`Timer ${timerName} already running.`);
} else {
logger.info(`Resuming timer ${timerName}.`);
timer.isPaused = false;
ping();
}
}
export function deleteTimer(timerName) {
repoDeleteTimer(timerName);
}
function runLoop() {
logger.debug(`Running loop...`);
const timers = getActiveTimers();
logger.debug(`Got ${timers.length} timers.`);
for (const timer of timers) {
advance(timer, INTERVAL_MS);
logTimer(timer);
}
if (timers.length > 0) {
ping();
}
}
function ping() {
for (const sub of state.subscribers) {
sub();
}
}
function advance(timer, interval_ms) {
logger.group('int');
logger.log(timer);
logger.log(`Updating interval, timer before: ${timer.elapsedTimeSeconds}, interval: ${interval_ms}`)
timer.elapsedTimeSeconds += (interval_ms / 1000);
logger.log(`Interval after: ${timer.elapsedTimeSeconds}`);
logger.groupEnd('int');
if (Math.round(timer.elapsedTimeSeconds) >= timer.durationSeconds) {
completeTimer(timer);
}
}
// DINGDING
function completeTimer(timer) {
logger.log(`Timer ${timer.name} completed.`);
timer.isPaused = true;
timer.isComplete = true;
// ping? close something?
const timerComplete = new TimerCompleteScreen();
timerComplete.setData({ name: timer.name });
timerComplete.render(true);
}

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import { logger } from "./logger.js";
import { TimerError } from "./error.js";
const MAX_DURATION = 60 * 60 * 24; // one day, let's say.
/**
* @typedef {string} TimeString
* @description A string-wrapped formatted duration:
* 1. Seconds only: ("123")
* 2. Minutes and seconds as "MM:SS" (leading zeros)
* 3. Hours, minutes, seconds as "HH:MM:SS".
* @example "125" // 125 seconds
* @example "13:22" // 13 minutes 22 seconds
* @example "02:04:06" // 2 hours, 4 minutes, 6 seconds
*/
/**
* A Timer instance
* @typedef {Object} Timer
* @property {TimeString} duration - total duration time
* @property {number} elapsedTimeSeconds - time we've ran so far
* @property {boolean} isPaused - flag indicating if the timer is paused.
*/
const timerMap = new Map();
/**
* Lists all timer names and states
* @returns {Array<Timer>}
*/
export function getActiveTimers() {
logger.debug(`Getting active timers...`);
return Array.from(timerMap)
.map(([_, timer]) => timer)
.filter(timer => !timer.isPaused);
}
export function getTimers() {
return Array.from(timerMap)
.map(([_, timer]) => timer)
}
export function getTimer(timerName = '') {
if (!timerMap.has(timerName)) {
throw new TimerError('No such timer');
}
return timerMap.get(timerName);
}
export function deleteTimer(timerName = '') {
if (timerMap.has(timerName)) {
timerMap.delete(timerName);
} else {
throw new TimerError(`Trying to delete non-existent timer ${timerName}.`);
}
}
/**
* Create a new timer.
* @param {TimeString} [durationString='01:00'] - the timer duration
* @param {TimeString} [name='<next serial name>'] - name for the timer instance
* @param {boolean} [startNow=false] - start immediately
* @returns {(string | TimerError)} - returns the timerId or timer.
*/
export function createTimer(durationString = '01:00', name = '', startNow = false) {
let timerName = name;
if (timerName === '') {
timerName = getNextName();
}
assertValidName(timerName);
assertValidDuration(durationString);
timerMap.set(timerName, {
name: timerName,
duration: durationString,
elapsedTimeSeconds: 0,
isPaused: !startNow,
durationSeconds: getDurationInSeconds(durationString),
});
return timerName;
}
function assertValidName(name) {
if (timerMap.has(name)) {
throw new TimerError(`Timer with ${name} already exists`);
}
}
export function getNextName(prefix = 0) {
const name = `timer-${prefix}-${timerMap.size}`
if (timerMap.has(name)) {
return getNextName(prefix + 1);
}
return name;
}
const secondsRe = /^\d+$/;
const mmssRe = /^(\d{2}):(\d{2})$/;
const hhmmssRe = /^(\d{2}):(\d{2}):(\d{2})$/;
const minutesOrHoursRe = /(\d{2}):(\d{2})$/;
function assertValidDuration(durationString) {
if (!durationString) {
throw new TimerError('Please provide a duration string');
}
const parts = minutesOrHoursRe.exec(durationString);
if (parts) {
if (parts[1] >= 60) {
throw new TimerError('Minutes must be between 0 and 59.');
}
if (parts[2] >= 60) {
throw new TimerError('Seconds must be between 0 and 59.');
}
} else if (!secondsRe.test(durationString)) {
throw new TimerError('Must be formatted "<seconds>", "mm:ss" or "hh:mm:ss" format');
}
}
function getDurationInSeconds(durationString) {
let duration;
if (secondsRe.test(durationString)) {
duration = parseInt(durationString, 10);
} else if (mmssRe.test(durationString)) {
const parts = mmssRe.exec(durationString);
duration = parseInt(parts[0], 10) * 60 + parseInt(parts[1], 10);
} else if (hhmmssRe.test(durationString)) {
const parts = hhmmssRe.exec(durationString);
duration = parseInt(parts[0], 10) * 24 * 60 + parseInt(parts[1], 10) * 60 + parseInt(parts[2], 10);
} else {
throw new TimerError(`Duration "${durationString}" not calculable`);
}
if (duration > MAX_DURATION) {
logger.warn(`Duration greater then max duration, capping the value to ${MAX_DURATION}.`);
return MAX_DURATION;
} else {
return duration;
}
}

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#yet-another-timer .timer-card {
border: 1px solid #ccc;
border-radius: 8px;
padding: 15px;
margin: 10px;
background-color: #f9f9f9;
box-shadow: 2px 2px 5px rgba(0, 0, 0, 0.1);
width: 250px; /* Adjust as needed */
display: inline-block; /* Or use flexbox/grid for layout */
vertical-align: top;
}
#yet-another-timer .timer-card.paused {
background-color: #eee;
opacity: 0.7;
}
#yet-another-timer .timer-card .title {
font-weight: bold;
font-size: 1.2em;
margin-bottom: 10px;
border-bottom: 1px solid #eee;
padding-bottom: 5px;
}
#yet-another-timer .timer-card .content p {
margin: 5px 0;
font-size: 0.9em;
max-width: 33em;
}
#yet-another-timer .timer-card .actions {
margin-top: 15px;
text-align: right;
}
#yet-another-timer .timer-card .button {
padding: 5px 10px;
margin-left: 5px;
cursor: pointer;
border: 1px solid #aaa;
border-radius: 4px;
background-color: #e0e0e0;
}
#yet-another-timer .timer-card .button:hover {
background-color: #d0d0d0;
}
#yet-another-timer .timer-card .delete-button {
background-color: #f8d7da;
border-color: #f5c6cb;
color: #721c24;
}
#yet-another-timer .timer-card .delete-button:hover {
background-color: #f5c6cb;
}
.yat-add-form {
display: flex;
flex-flow: column;
gap: 1rem;
}
img {
height: 40px;
width: 40px;
}

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templates/add-timer.hbs Normal file
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<h3>{{ localize "YAT.status.add-timer" }}</h3>
<form class="yat-add-form">
<label>
{{ localize "YAT.add-timer.timer name" }} *:
<input type="text" name="name" value="{{ nextName }}" required>
</label>
<label>
{{ localize "YAT.add-timer.duration" }} *:
<input type="text" name="duration" pattern="\d+|\d{2}:\d{2}|\d{2}:\d{2}:\d{2}" required>
</label>
<em class="yat-hint">{{ localize "YAT.add-timer.format-hint" }}</em>
<label>
{{ localize "YAT.add-timer.start-now" }}:
<input type="checkbox" name="startNow">
</label>
<button class="button" data-action="add-timer">{{ localize "YAT.status.add-timer" }}</button>
</form>

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{{#each names }}
<h2>{{ localize "YAT.timer.your-timer-is-complete" name=this }}!</h2>
{{/each}}
<img src="modules/yet-another-timer/assets/time-out.jpg">

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<h2>{{localize "YAT.title" }}</h2> <!-- TODO: how to localize -->
<section id="yet-another-timer-config">
<p>{{ localize "YAT.status.timers-are" }} {{#if config.isPaused }}{{ localize "YAT.status.timers-paused" }}{{else}}{{ localize "YAT.status.timers-active"}}{{/if}}.</p>
<button class="button pause-button" data-action="flip-timers">
{{#if config.isPaused}}
{{ localize "YAT.resume-runner" }}
{{else}}
{{ localize "YAT.pause-runner" }}
{{/if}}
</button>
<button class="button resume-button" data-action="add-timer">
{{ localize "YAT.status.add-timer" }}
</button>
</section>
<hr>
<section id="yet-another-timer timers">
{{#each timers }}
<section class="timer-card {{#if isPaused}}{{ localize "YAT.paused" }}{{/if}}" data-timer-name="{{ name }}">
<h3 class="title">{{ name }}</h3>
<div class="content">
<p>{{ localize "YAT.duration" }}: {{ duration }}</p>
<p>{{ localize "YAT.time-remaining" }}: {{ formatRemainingTime durationSeconds elapsedTimeSeconds }}</p>
</div>
<div class="actions">
{{#unless isComplete }}
{{#if isPaused }}
<button class="button resume-button" data-action="resume">{{ localize "YAT.resume" }}</button>
{{ else }}
<button class="button pause-button" data-action="pause">{{ localize "YAT.pause" }}</button>
{{/if }}
{{/unless }}
<button class="button delete-button" data-action="delete">{{ localize "YAT.delete" }}</button>
</div>
</section>
{{/each }}
</section>